Skip to content

Symmetry

A symmetry is a group of transformations in space. Each element of the symmetry group is represented as a transform.

Coxeter groups

The symmetry groups of most puzzle shapes are Coxeter groups. It's highly recommended that you learn about Coxeter groups and their construction using mirror planes before reading the rest of this page. The section titled Symmetries of the cube in the excellent article Building 4D polytopes by Mikael Hvidtfeldt Christensen is a good primer, and the interactive demos with three planes are very helpful references.

Constructors

cd()

cd() constructs a Coxeter group and can be called in either of two ways:

  • Table of branch labels. Calling cd() with a table containing a sequence of positive integers constructs group corresponding to the linear Coxeter-Dynkin diagram with those branch labels.
  • Coxeter group name. Calling cd() with the name of a Coxeter group constructs that Coxeter group. The name is case-insensitive and must consist of one or two letters followed by a number.

The table of branch labels is similar to a [Schläfli symbol]. For example, cd{4, 3} is the symmetry group of a cube, and is equivalent to cd'b3', cd'c3', and cd'bc3'.2

Here is a list of the names for the finite Coxeter groups:

  • a2, a3, a4, ... (simplical symmetries)
  • bc2, bc3, bc4, ... (hypercubic symmetries)
    • equivalently: b2, b3, b4, ...
    • equivalently: c2, c3, c4, ...
  • d4, d5, d6, ... (demicubic symmetries)
  • e6, e7, e8
  • f4 (24-cell symmetry)
  • g2 (hexagonal symmetry)
  • h2, h3, h4 (pentagonal, dodecahedral/icosahedral, and 120-cell/600-cell symmetries)
  • i2, i3, i4, ... (polygonal symmetries)

This diagram describes the Coxeter groups graphically, with labels representing the indices of the nodes in the program1:

Finite Coxeter groups

symmetry()

symmetry() constructs a group from generators. It takes a single argument: a sequential table of generator transforms. Twists are automatically converted to transforms.

The fields .mirror_vectors, .chiral, and .is_chiral and the method :vec() are not supported on symmetries constructed using symmetry().

Fields

Symmetries have the following fields:

  • .ndim is the minimum number of dimensions required to contain the symmetry
  • .mirror_vectors is a table of vectors, each corresponding to one of the mirror transformations that together generate the group
  • .chiral is the canonical chiral subgroup of the symmetry; i.e., the symmetry which is the same as this one but excluding reflections
  • .is_chiral is true if the symmetry is chiral (i.e., it does not contain any reflections), or false otherwise
Example using mirror vectors of a symmetry
local mirror_vectors = cd'bc3'.mirror_vectors
assert(#mirror_vectors == 3)
assert(mirror_vectors[1] == vec(1))
assert(mirror_vectors[2] == vec(-1, 1) / sqrt(2))
assert(mirror_vectors[3] == vec(0, -1, 1) / sqrt(2))

Additionally, symmetries have a field corresponding to each possible vector written in Dynkin notation that uses only the characters o and x. For example cd'bc3'.xoo is a vector pointing toward the vertex of a cube or the face of an octahedron.

Methods

Symmetries have the following methods:

symmetry:orbit()

symmetry:orbit() returns the orbit of its arguments under the symmetry. See symmetry:orbit() for more.

symmetry:vec()

symmetry:vec() returns constructs a vector in the mirror basis, where each axis is parallel to all but one mirror. It can be called in either of two ways:

  • Dynkin notation. Calling :vec() with a Dynkin notation string constructs the corresponding vector. See Dynkin notation for an explanation and examples.
  • Vector. Calling :vec() with an existing vector converts it to the mirror basis. The first component of the input determines the distance from the first mirror; the second component of the input determines the distance from the second mirror; etc.

symmetry:thru()

symmetry:thru() constructs a transformation by composing reflections across the corresponding mirror planes. Each mirror plane is specified as an index. First each reflection is constructed, and then they are composed in the order specified.

For example, symmetry:thru(1, 3, 2) constructs a transformation that reflects through the second mirror plane, then the third, then the first. Note that the order seems backwards, because the transforms are composed in the order written.

Examples using symmetry:thru()
cd'bc3':thru(2, 1) -- clockwise 90-degree rotation of a face of a cube
cd'bc3':thru(3, 2) -- clockwise 120-degree rotation of a vertex of a cube
cd'bc3':thru(3, 1) -- clockwise 180-degree rotation of an edge of a cube

local sym = cd'bc3'
local a = sym:thru(1, 2, 3)
local b = sym:thru(1) * sym:thru(2) * sym:thru(3)
assert(a == b)

Operations

Symmetries support the following operations:

  • type(symmetry) returns 'symmetry'
  • tostring(symmetry)

Dynkin notation

To describe points relative to a symmetric mirror construction, we use Dynkin notation. A point specified in Dynkin notation consists of a string of characters, each specifying the distance from its corresponding mirror planes. Here is a list of all the symbols supported by Hyperspeedcube:

Symbol Distance
o \(0\)
x \(1\)
u \(2\)
q \(\sqrt 2\)
f \(\phi = \frac{1 + \sqrt 5}{2}\)

For example, the string oqx describes a point touching the first mirror plane, \(\sqrt 2\) units from the second mirror plane, and \(\phi\) units from the third mirror plane.

Examples using Dynkin notation
local sym = cd'h3' -- symmetry of a dodecahedron or icosahedron
sym:orbit(sym.oox.unit) -- face poles of a dodecahedron, or vertices of an icosahedron
sym:orbit(sym.oxo.unit) -- edge poles of a dodecahedron or icosahedron
sym:orbit(sym.xoo.unit) -- vertices of a dodecahedron or face poles of an icosahedron

local sym = cd'bc4' -- symmetry of a hypercube or 16-cell
sym:orbit(sym.ooox.unit) -- cell poles of a hypercube, or vertices of a 16-cell
sym:orbit(sym.ooxo.unit) -- face poles of a hypercube, or edge poles of a 16-cell
sym:orbit(sym.oxoo.unit) -- edge poles of a hypercube, or face poles of a 16-cell
sym:orbit(sym.xooo.unit) -- vertices of a hypercube, or cell poles of a 16-cell

  1. Derived from https://commons.wikimedia.org/wiki/File:Finite_coxeter.svg 

  2. Lua syntax allows omitting the parentheses when calling a function with a table literal or string literal as its only argument. For example, you can write cd{4, 3} instead of cd({4, 3}) or cd'bc3' instead of cd('bc3')